[sword-devel] BibleTime Windows and Mac packages
dmsmith at crosswire.org
Sat Apr 18 04:34:01 MST 2009
Regarding Mac, here is my experience (pretending to be a typical Mac
1) The installer was a surprise. I did not expect a pkg installer but
rather I expected to have an app wrapped in a dmg that I would drag to
the location of my choice. This is what both Bible Desktop and Mac
Sword have. This kind of installer is not at all typical for a Mac
user. I see it for things like MacOffice, Adobe Photoshop, EA games
and other stuff from very well known vendors. It makes me wonder
whether I want to install at all as it gives away root access to my
machine, making me suspicious of a Trojan. Though I know you guys and
am not suspicious, I am curious as to what is being installed that
requires root access.
2) The installer is English only. The typical "drag app to
Applications" installer does not need translations and can be entirely
3) The installer is incomplete (but you knew that). Just a comment
regarding the accepting of the license. While it is not present and
you still have to click through, the GPL license does not have to be
accepted by the user for the user to use the program. GPL programs are
one where the user does not have to "agree" with the terms and the
conditions of the GPL in order to use an application governed by it.
The license page should be change to have a continue button or to
continue when the user clicks "I don't agree". IIRC, there is a
requirement to present the GPL to the user. Clicking on disagree
closes the installer.
4) If it weren't for Manfred's comment that it is in /usr, I wouldn't
have found it at all. However, I cannot see or otherwise get to it in
Finder at all. Seems like /usr is hidden from view in Finder. When I
click on "Macintosh HD" in the Finder, I only see: Applications,
Library, System and Users. I also looked using Spotlight and couldn't
find it. I had to open Terminal to find it.
5) Having found it I have know idea how to run it. Since I can't get
to it in Finder, I can't execute it. From terminal one cannot run an
app as the app is nothing more than a folder. No normal Mac user will
ever use the Terminal to do anything. Not being a normal Mac user, I
finally moved it /Applications where it can be seen by Spotlight, my
preferred way of launching programs, and by Finder.
6) I then ran it via Spotlight (again my preferred method of starting
programs). And it crashed.
7) I want to do a clean uninstall, but I can't. I tried running the
installer a second time, but it did not give me an option to
uninstall. So, I went into terminal again and searched for all files
and folders that had been modified in the last day. I had expected
that the pkg installer had installed other stuff, but it was only
bibletime.app. Whew! So I dragged it to the trash.
Here is the crash report:
Process: bibletime 
Version: ??? (???)
Code Type: X86 (Native)
Parent Process: launchd 
Date/Time: 2009-04-18 07:20:50.520 -0400
OS Version: Mac OS X 10.5.6 (9G55)
Report Version: 6
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread: 0
Dyld Error Message:
Library not loaded: /opt/local/Library/Frameworks/QtSvg.framework/
Referenced from: /Applications/bibletime.app/Contents/MacOS/bibletime
Reason: image not found
My /opt is empty. As my machine is not a development machine, just a
vanilla user's machine, I'll probably won't install anything in /opt.
That /opt is there is an artifact from a long time ago, when I did.
I suggest that you install QT inside the bundle, if at all possible.
And that you create a simple dmg drag and drop installer and not a pkg
Hope this helps,
On Apr 18, 2009, at 3:03 AM, Eeli Kaikkonen wrote:
> I forward this from bt-devel because some people here might be
> interested on Windows and Mac binaries (see 2) and 3) below) of
> -------- Original Message --------
> Subject: [bt-devel] CPack and other patches
> Date: Sat, 18 Apr 2009 00:17:14 -0500
> From: Greg Hellings <greg.hellings at gmail.com>
> Reply-To: BibleTime development <bt-devel at crosswire.org>
> To: BibleTime development <bt-devel at crosswire.org>
> On http://www.crosswire.org/~ghellings/bibletime you should be able
> now to find the following files:
> 1) Bt-with-Qt4.5.zip - a file which consists of all my BibleTime build
> directories from Windows. You can unzip it into, e.g.,
> C:\Bt-with-Qt4.5 (where I had it), run CMake across the bibletime-svn
> and bibletime-build directories, then open Bibletime\Bibletime.sln and
> things should build for you. YMMV, but I'll try to help out as much
> as possible. You'll need your own build of Qt in order for this to
> work. Please let me know of problems you have, including if I'm
> breaking GPL/LGPL licenses with it, but I think all the sources for
> everything but Qt are included. You'll still need to set a few
> environment variables before running CMake: QTDIR needs to point to
> the root of the Qt build you're using and BOOST_ROOT to the base of
> the boost_1_38_0\ directory under this unpackaged folder.
> 2) bibletime-2.0.0alpha3-win32.exe - an installer, built with CPack,
> that should install everything needed for users of BibleTime on
> Windows. Again, YMMV, but I've actually tested it, this time, on my
> XP virtual machine and everything installs and runs. I'm not able to
> get the SVG files running on XP, but there is a QtSvg4.dll and
> QtSvgd4.dll in the 4.5.0 build -- getting those linked in properly (I
> modified CMakeLists.txt to link in the SVG libraries, but I they don't
> seem to be used) might solve our issue of that display.
> 3) bibletime-2.0.0alpha3-Darwin.dmg - an installer I built, also with
> CPack, as a first attempt at getting the system to operate as it is
> supposed to. If someone with a non-development Mac could test it out
> and give feedback, it'd be great to help me in figuring out exactly
> what libraries are needed in the install pack.
> 4) CMake.diff -- a patch file that makes all the above possible. It
> includes the patches that make this possible and I've tested them on
> both Windows and Macintosh.
> Any feedback from others? We can certainly extend the CPack material
> to cover other package systems. It'd be nice to hear if I'm chasing
> shadows or if this is a good direction for me to pursue. I got no
> feedback on the patch I posted here yesterday that dealt with all the
> issues except for the CPack. The patch in there now includes the one
> from yesterday with a few fixes.
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