[sword-devel] KJV 1611

Chris Little chrislit at crosswire.org
Sat Dec 14 08:24:16 MST 2013

Hi Jeffrey,

There is literally no possibility that any characters in the 1611 KJV 
have not already been encoded in Unicode. Don't concern yourself with 
fonts at all. You don't need to make your own font. And we will not 
distribute fonts with modules. Your only concern in this area is 
encoding in Unicode, using the correct characters.

Once you have a document created in some standard format (OSIS or USFM) 
or just a very regular text file that we can convert to OSIS, compiling 
a module is trivial. It requires one command line call to the 
appropriate module creation tool. (So ignore people who say something is 
"a bit compilcated" followed by an admission that they've never done it.)

We don't have a 1611 KJV text for you to work with. If we did, there 
would already be a 1611 KJV module. So if you take this on, the bulk of 
your work will probably be in creating the text (via OCR, keyboarding, 
or some other method of procurement).


On 12/14/2013 5:15 AM, David Troidl wrote:
> The character thorn can be found in the Latin-1 Supplement block of
> Unicode: Þ
> I would suggest investigating the Latin Extended blocks.  There are many
> fonts that support them.  You may find exactly the characters you are
> looking for.
> You could also check with the Medieval Unicode Font Initiative:
> http://www.mufi.info/fonts/
> David
> On 12/13/2013 8:51 PM, Israel wrote:
>> If you wanted to do this you would need an appropriate font.  You may
>> have to actually make a font.  I suggest using fontforge as it is free
>> (as in freedom, as well as no cost).
>> depending on your platform this could be extremely easy to install, or
>> you may have to go to the website to download it.
>> This work would be helpful if someone wanted to make the Tyndale's
>> version true to the original (as it has some errors, such as the
>> problems with "them" and other words that are mainly contained in an
>> archaic symbol).
>> Making a module is a bit complicated as of right now.  But I am sure
>> someone can provide you with some scripts to make easier. Though I
>> have never made a module, so that is just my outside opinion
>> On 12/13/2013 06:39 PM, Barnes, Jeffrey wrote:
>>> Hi Swordsmen,
>>> One thing I’ve been hoping to see is someone interested enough to
>>> make a KJV 1611 module. I like the version for a few reasons, like
>>> the natural flow of the text, it’s poetic nature is beautiful to me,
>>> and the Reformation principle of clarity is followed imho.
>>> So since the Sword project doesn’t have a 1611 module yet, I’d like
>>> to investigate what’s involved in making it.
>>> One thing is that to be true to the 17th century printing, the
>>> alternate spellings of the text would have to be followed. The
>>> typeface used in the facsimiles I’ve found is a Gothic black letter
>>> face. I don’t want to use that, because it would make it unduly hard
>>> to read, especially on mobile and computer screens. I think one would
>>> need to use a roman, perhaps sans face for readability.
>>> But the roman faces that are used to render the text don’t use glyphs
>>> like the long ’s’, the ‘thorn’, the rotunda ‘r’, etc. I think those
>>> are important visual cues to the reading of the text. So if I would
>>> write a parser, it would replace the roman text source (probably
>>> ascii range code points) to replace glyphs with unicode according to
>>> the printing rules of the era.
>>> Is this work happening currently?
>>> If so, could I help?
>>> If not, where could I get a text source? I’ve seen facsimile
>>> renderings with roman parallel renderings, but they are a page at a
>>> time. It would be good if there was one or two files already with the
>>> roman characters.
>>> After the parser, then there’s the work of making it a module. Where
>>> can I find a procedure for doing that? Is it a manual process?
>>> I haven’t started any work yet, just thinking.
>>> Any help appreciated.
>>> Jeff
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