[jsword-devel] online module editor

Troy A. Griffitts jsword-devel@crosswire.org
Mon, 28 Oct 2002 14:36:03 -0700


On that same note,  does anyone know if it's easy to 'drag' images 
around in a text display widget?

Here's my idea...  Say there was text something like:

In the beginning was the Word, and the Word was with God, and the Word 
was God.[strongs: en><][strongs: arXA><]

and stuff like [strongs: en> and <] were images.  I would like the 
editor to be able to drag the images to the appropriate place in the 
text, e.g.

[strongs: en>In<] [strongs: arXA>the beginning<] was the Word, and the 
Word was with God, and the Word was God.

Any ideas from those more Java savvy than myself?

	-Troy.




Joe Walker wrote:
> 
> Hi,
> 
> A very simple best match search like JSword does - Take the text of a 
> verse, for example "In the beginning ..." and run a "best match" query. 
> The first match will probably be Gen 1:1, but the others are verses that 
> contain similar language.
> Behind the best match search is simply a stemming, multiple word search 
> with result aggregation (if that isn't too wordy!)
> It's late any I've just spent many hours getting a huge steel into our 
> house to stop the roof falling down, so I'm tired, so sorry if the above 
> paragraph makes no sense!
> 
> Joe.
> 
> Bobby Nations wrote:
> 
>> Joe,
>>
>> Strange and intriguing.  What criteria do you use to determine 
>> similarity between disparate verses?
>>
>> Bobby
>>
>> Joe Walker wrote:
>>
>>>
>>> Hi,
>>>
>>> Hope you will excuse the png in this email. I've just finished 
>>> undoing the bit-rot on the old Project-B mapper project. The graphic 
>>> below is a computer generated map of the Bible placing similar parts 
>>> of the Bible closer together.
>>>
>>>
>>>
>>> There is a mapper project within JSword that calculated the above by 
>>> taking each verse in the Bible in turn, searching for the text of 
>>> that verse in the rest of the Bible to find what that is similar to. 
>>> Having calculated an array of verse similarities we apply some rules 
>>> to plot them on a 2D map.
>>>
>>> If you are interested to know more, give me a shout.
>>>
>>> Joe.
>>>
>>
>>
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> 
> 
> 
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