[sword-devel] KJV 1611
jbarnesweb at yahoo.com
Fri Dec 13 19:44:15 MST 2013
I don’t think I would have to make the entire font. There should be an opensource font that has the ascii. Then maybe adding a few glyphs.
But do I understand that the module has to provide its own font? Can we use system fonts? I don’t know for sure, but I bet there may be a common enough face that has the ꝛ or ſ (Somehow I pasted these in from a web page so it must be common enough in typefaces…).
On Dec 13, 2013, at 8:51:21PM, Israel <israeldahl at gmail.com> wrote:
> If you wanted to do this you would need an appropriate font. You may have to actually make a font. I suggest using fontforge as it is free (as in freedom, as well as no cost).
> depending on your platform this could be extremely easy to install, or you may have to go to the website to download it.
> This work would be helpful if someone wanted to make the Tyndale's version true to the original (as it has some errors, such as the problems with "them" and other words that are mainly contained in an archaic symbol).
> Making a module is a bit complicated as of right now. But I am sure someone can provide you with some scripts to make easier. Though I have never made a module, so that is just my outside opinion
> On 12/13/2013 06:39 PM, Barnes, Jeffrey wrote:
>> Hi Swordsmen,
>> One thing I’ve been hoping to see is someone interested enough to make a KJV 1611 module. I like the version for a few reasons, like the natural flow of the text, it’s poetic nature is beautiful to me, and the Reformation principle of clarity is followed imho.
>> So since the Sword project doesn’t have a 1611 module yet, I’d like to investigate what’s involved in making it.
>> One thing is that to be true to the 17th century printing, the alternate spellings of the text would have to be followed. The typeface used in the facsimiles I’ve found is a Gothic black letter face. I don’t want to use that, because it would make it unduly hard to read, especially on mobile and computer screens. I think one would need to use a roman, perhaps sans face for readability.
>> But the roman faces that are used to render the text don’t use glyphs like the long ’s’, the ‘thorn’, the rotunda ‘r’, etc. I think those are important visual cues to the reading of the text. So if I would write a parser, it would replace the roman text source (probably ascii range code points) to replace glyphs with unicode according to the printing rules of the era.
>> Is this work happening currently?
>> If so, could I help?
>> If not, where could I get a text source? I’ve seen facsimile renderings with roman parallel renderings, but they are a page at a time. It would be good if there was one or two files already with the roman characters.
>> After the parser, then there’s the work of making it a module. Where can I find a procedure for doing that? Is it a manual process?
>> I haven’t started any work yet, just thinking.
>> Any help appreciated.
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