[sword-devel] Interverse Material

Troy A. Griffitts scribe at crosswire.org
Mon Oct 8 05:25:28 MST 2012


CORRECTION:  In my last I say:

we created a new interface method: SWModule::getRenderHeader()
...
My thought was that you could include what you get from 
module->getRenderFilter()

This last line should read:

My thought was that you could include what you get from 
module->getRenderHeader()



On 10/08/2012 12:02 AM, Karl Kleinpaste wrote:
> You're correct, I hadn't done anything about that as I converted to
> XHTML.  So now I've done that, and at first blush it's fine.
>
> It's the 2nd blush that gets me.  When I turn on Strong's or morphology,
> it has the effect of disabling red words.  I suspect that my
> too-close-to-the-HTML blocking algorithm for Strong's and morphology has
> a bad interaction with this, that is, it's probably my own fault.  I'll
> look into it and fix it if so.
>
> What I should really do is abandon the dreadful too-close implementation
> entirely and re-do it The Right Way.  Maybe I'll find another 'round
> tuit and take care of that.  Not sure right now, too many irons in the
> fire.
>
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