[sword-devel] setting up source code in an IDE info request.
niccarter at mac.com
Mon Jan 9 19:04:46 MST 2012
Good to hear you are interested in playing around with the source code. I'm not sure if anyone else has replied to you yet, so I will quickly reply to give a few pointers?
Take a look around the http://crosswire.org/wiki/Main_Page wiki, specifically the top right section on Development Tools. That talks about the SWORD engine & the code to do with it. You'll see the page on Tutorial:Compiling & Installing SWORD & it has download instructions from SVN & stuff.
Use of an IDE is a personal preference. If you're on Windows, some ppl use some IDE that I have no idea about. My experience of compiling and playing has been Mac only for the last 10 or so years, altho I used to play around with the code prior to that on Debian, but don't ask me any questions about it! my memory isn't that good... :P
Hopefully that gives you a start? Perhaps have a look at swmgr.h and start there? Actually, a better place would be after you have downloaded the source, take a look in the examples folder. That will give you a quick intro to what does what, and to some things you can do. :)
I hope that helps? Thanks, ybic
On 30/12/2011, at 1:44 PM, William first name wrote:
> hi. i've looked around and read a fair amount about theSwordProject.
> From what I am aware the main source code project is a c++ Project and other bible software such as bibledesktop are java projects which are built ontop of it).
> I am interested in the main c++ project at the moment.
> Can someone inform me of the best place to download the whole project, and which IDE the source file is suited to import it into (code::blocks or VS or a linux only IDE)?
> secondly can some one suggest a few classes that would be good for a new developer to play with to get a feel of the project. i'd like a hands on approach to understanding the software, and realize this is a fairly general question. (perhaps if you are currently playing with some classes, they might be of interest to me too).
> my goal is to be able to play around with the source code and build it via the ide and see what I broke :-) or similar.
> thank you for your time.
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