[sword-devel] OS X/iPhoneOS based development

Manfred Bergmann manfred.bergmann at me.com
Tue Jun 15 00:19:21 MST 2010

Am 15.06.2010 um 00:30 schrieb Nic Carter:

> Hehe - now you see why Manfred and I quite enjoy Xcode... ;)
> I am personally not interested in a nice framework like you are talking about, as PocketSword wants to be as small as possible given it is installed on a mobile device.  So I don't need the cross-platform & -arch stuff that you want to do. But I love the sound of it. :)

No problem, Nic.
You can add the framework project into your PocketSword project and make it a dependency, then the framework will build with the target architectures you specified in PocketSword.

> But, apple have tried to make Xcode work nicely with make/cmake tools & the cmake guys have then taken advantage of that and made cmake do what you have seen. :)
> Sorry I'm coming in at the end of this discussion - timezones can be interesting! But I'll try to help answer any other questions you have about Xcode - you could also take a look at the PocketSword setup on bitbucket? But now that you can see a nice and big and complicated Xcode project, hopefully that helps you understand how it all works.  :)
> Thanks, ybic
>    nic... :)
> ps: Manfred: I owe you several emails - sorry, will try to reply when I get home tonight! :)

No worries. :)
I just wanted to keep you informed.
What I'd need to know however if this objc_setClass() method works in iOS.
It is an important function in the Objective-C runtime and should work but if we can test it we're more safe.

> On 15/06/2010, at 8:52, Dmitrijs Ledkovs <dmitrij.ledkov at ubuntu.com> wrote:
>> WOW
>> I'm not quite sure but it's either CMake is amazing or Xcode is
>> amazing or both of them totally rock. And probably Gregory for doing
>> awesome job in doing this port.
>> it looks like it is doing out of the tree builds so i can have
>> Makefile cmake generator in one dir and xcode generator in another dir
>> and use them by mix and matching.
>> From faq of cmake there are loads of simple parameters you can set to
>> get it xcode projects for any arches/sdk's you want/need.
>> Furthermore the generated xcode project is in subdir but it doesn't
>> copy over source files instead they are referenced to the source dir
>> from where cmake was run. So anything I edit in xcode is editing the
>> svn checkout.
>> The source tree in xcode project looks about the same as the checkout.
>> But the targets are structured wonderfully. You get the dynlib target,
>> when you click on it it shows all the source files which are needed to
>> build that target only. And every single little tool has it's own
>> target and it depends on libsword target and lists only it's own
>> sourcecode. Naturally there is the almightly "build everything" target
>> =)
>> The best bit is probably that the xcode project is linked back to
>> cmake. Each target has pre & post rule in xcode to talk back to cmake
>> and reconfigure on the fly.
>> And finally the actually compile uses Xcode built-in rules so I get
>> all xcode features, as if I defined the xcode project from scratch /
>> by hand. So i get xcode precompiled headers, pre-binding, caching and
>> parallel builds and can run debugger, DTrace and all that jazz against
>> it.
>> If CMake does the same for Visual Studio then hands-down cmake rocks
>> and sword really needs it if we want to seriously push into mobile
>> device.
>> I think it will be easy enough to create my dream sword.framework
>> using this, since by the looks of it I'll just define a separate
>> project, import the library from this cmake-xcode project and play
>> around with it to turn in into a framework. Although I'm gonna start
>> with cmake first cause probably we can tweak it into turning
>> sword.dynlib into framework =)
>> /me is probably gonna switch xiphos to cmake as well =)))))) for the
>> sake of buidling on mac at least =)
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