[sword-devel] Open source German Volxbibel

Chris Little chrislit at crosswire.org
Mon Dec 29 16:11:33 MST 2008

Neither Wolfgang's module nor Jan's ThML include any of the footnotes or 
section headings, so neither of them are particularly representative of 
the VolxBibel or of particular utility to us.


David Haslam wrote:
> I quite agree!
> Their way of working seems odd to say the least.
> Everytime they do a format shift in this way, we find another few codepoints
> they forgot to cater for in their complicated (and almost unreadable)
> SED-based scripts.
> IMHO, there is nothing to be gained by shifting from Unicode to hexadecimal
> codes and back again.
> It is an error prone operation. They seem to be wedded to the SED tool, even
> though there are much more suitable utilities and programs available in the
> open-source community.
> -- David
> Peter von Kaehne wrote:
>> David Haslam wrote:
>>> There are lots of undecoded codepoints in the text! Here are some
>>> examples
>>> from Matthew ch 1.
>>> http://www.nabble.com/file/p21209279/vlx3_codepoints.png 
>>> -- David
>> It is a lot better to go directly from the Wiki to OSIS. I can not see
>> any good reason to use Xephania as a intermediate format.
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