[sword-devel] Open source German Volxbibel

David Haslam d.haslam at ukonline.co.uk
Mon Dec 29 14:58:04 MST 2008

I quite agree!

Their way of working seems odd to say the least.

Everytime they do a format shift in this way, we find another few codepoints
they forgot to cater for in their complicated (and almost unreadable)
SED-based scripts.

IMHO, there is nothing to be gained by shifting from Unicode to hexadecimal
codes and back again.
It is an error prone operation. They seem to be wedded to the SED tool, even
though there are much more suitable utilities and programs available in the
open-source community.

-- David

Peter von Kaehne wrote:
> David Haslam wrote:
>> There are lots of undecoded codepoints in the text! Here are some
>> examples
>> from Matthew ch 1.
>> http://www.nabble.com/file/p21209279/vlx3_codepoints.png 
>> -- David
> It is a lot better to go directly from the Wiki to OSIS. I can not see
> any good reason to use Xephania as a intermediate format.
> _______________________________________________
> sword-devel mailing list: sword-devel at crosswire.org
> http://www.crosswire.org/mailman/listinfo/sword-devel
> Instructions to unsubscribe/change your settings at above page

View this message in context: http://www.nabble.com/Open-source-German-Volxbibel-tp21183192p21209744.html
Sent from the SWORD Dev mailing list archive at Nabble.com.

More information about the sword-devel mailing list