[sword-devel] Feature request: SWModule::isEmpty()
Troy A. Griffitts
Sun, 28 Jul 2002 00:48:56 -0700
So I guess the initial ghost entry fix worked for you? :)
Actually, any of the positioners should return an out of bounds error if
the module is empty. Do they not? eg.
module = TOP;
cout << "Module is empty\n";
> Please add SWModule::isEmpty() to check whether a module is empty, i.e.
> containing zero entries (useful after opening module and after deleting an
> It is possible to do it with current interface, but in a silly mean.