[sword-devel] Multimap (was: I want to port the API to Java)
Sat, 08 Dec 2001 08:44:48 +1100
I just read the jgl licence. It's _not_ a free or open-source licence.
Troy A. Griffitts wrote:
>>OK, I think I am (finally) getting it. Little bit of a language barrier
>>there for to begin with... get it language barrier... C++ -> Java ;-)
>>OK maybe it is a little late... why do I feel like I am the only one
>:) <- *sympathy laugh*
>>You are right, the HashMap and Properties objects that are provided do
>>not support duplicate values for a name. But I don't think it would take
>>much to enhance them to get what is needed (subclass the Properties
>>object adding a getProperties(String) method that returns an Iterator).
>>And personally I would prefer to use the core libraries if at all
>>possible (helps the app maintain portability).
>portability? This is java! :) I do understand. If we don't need jgl,
>then lets don't build a dependency. Truth is, I've tried to do exactly
>that with the core c++ library. But there's just some things (gnu
>regex, zip, now maybe icu) that I'd rather someone else maintain.
>>Not that I dislike JGL, I really don't know anything about it. I went
>>and looked at the site and didn't really find much in the way of API
>>documentation. I also couldn't find any licensing requirements. Will we
>>even be able to bundle it with Sword?
>JGL is freely redistributable in binary (.class) (.jar) form, full
>license is appended if interested. Docs are at:
>Source is at ftp://ftp.objectspace.com/pub/jgl
>>In the end if it's decided that JGL's mutimap is the best way to go then
>>that's what I'll use. I just want to make sure the other options we
>>thought out and considered.
>Yes. I agree. I don't have an emotional attachment to jgl, either, but
>I know we do try to take advantage internally of stl. We try to keep it
>out of our interface, if at all possible, but sometimes you'll see it
>Having said all this, I'd like to encourage us to press forward. There
>are many things yet undone that might better occupy our time. I'm going
>to be commiting some additions to sword this evening hopefully. And
>suprisingly, they were done first in java and, if I stay up late enough,
>will be ported back to the c++ libs tonight. They include:
> SWInputMethod virtual class and few decendents for inputing Hebrew text
>and a test program: eledit (originally done for project leningradensis
>(http://www.leningradensis.org/)). Look for them in cvs soon.
>> Mike Dougherty -- Java Software Engineer
>> Some people carve careers, others chisel them.
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